This website shows all session descriptions for "beyond tellerrand – play". It is no schedule. Talks are sorted alphabetically by the speakers last name.

Tim Ahrens

New font technologies for new media

Typography on the web has dramatically progressed in recent years, and the introduction of webfonts has nearly closed the gap to the printed world. The new media have their own rules, however. How do font makers react and what do the type users have to consider? Good webfonts are not merely desktop fonts repackaged as WOFF or EOT, and choosing the format is more than a technical detail. What are the differences between the different systems and formats? How can the rendering be controlled? Why do well-hinted fonts look better? How can I get the most out of the fonts while achieving standards compliance?

This talk is given in English.

Bastian Allgeier

Design Your Code, Code Your Design

Think back to the days when you were a kid and played with LEGO. You were a designer, an architect, a city planner, a builder - whatever you wanted to be. This talk is about why we need get back to that spirit. It's about why designers should code and coders should design.

This talk is given in English.

Rob Bateman

Getting some perspective: Away3D 4.0 & friends

One full year after Adobe announced its plans to release the first accelerated 3D Flash Player, where have we arrived? There have been many experiments and upgrades, new platforms, frameworks, collaborations, opportunities, with the odd casualty along the way (*ahem*). But with the dust rapidly settling on these events, what is the 3D Flash community left with? If you are looking for some answers of the open-source variety, then Rob Bateman, co-founder of the Away3D engine, is here to help. Or at the very least, here to show a bunch of cool looking 3D sites and demos that will make everyone feel a lot better.

This talk is given in English.

Tom Beddard

Exploring the Infinite!

Fractal images are some of the most beautiful, complex and surprising results of very simple mathematical formula. In a highly visual talk we will fly into this infinite space and bring it bang up to date. We will look at the recent advances in creative 3D fractal generation and how new web technologies allow interactive exploration of this visually rich universe from within your browser.

This talk is given in English.

Andreas Dantz

Work and play with SASS & Compass

Still there are some controversies about whether precompiling CSS is a good or a bad idea. Sometimes this leads to fights, struggles and name-calling. This talk is almost clean of it.

Andreas will show examples of "SASS" and "Compass"" from his day-to-day work and what you can do if you unleash the power of preprocessing.

This talk is given in German.

Joshua Davis

Beyond Play !

Words can be a funny thing… we’ve had this word for a long time which helped defined advanced experimentation and creative play. With time though, new technologies and tools arrive… and in order to stay mentally stimulated you need to engage in creative play in order to keep work interesting.

In my lecture “Beyond Play”, I detail my studio life and explain how work and play are companions in the battle against stagnation.

This talk is given in English.

Eric Eggert

How to tackle the new hot shit in an accessible way

New web technologies are coming up every day at the moment, but are they accessible for everyone? This talk will take a look at how those technologies care about accessibility and how browsers and assistive technologies handle new stuff. We’ll look into accessibility polyfills and techniques that you can use immediately to enhance your everyday web projects.

This talk is given in English.

Sebastian Golasch

You want to do WHAT with JavaScript?!

Born in the mid 90´s as the stepdaughter of Java Applets in Netscape Navigator, JavaScript has gone a long way. Once used to validate forms and to dynamically change the background color of webpages, JavaScript is now the number one citizen in the interwebs. Why? Because you can do all kinds of crazy and fascinating stuff with it! In this talk Sebastian will show what´s possible today: 3D Engines, Single Page Apps, Video Chats, End to End Javascript Apps, controlling Robots and more... Just be surprised and follow Sebastian and JavaScript where no other programming language has gone before!

This talk is given in English.

Wes Grubbs

Generative Cognition and Data

"The pure and simple truth is rarely pure and never simple" - Oscar Wilde

Our comprehension and understanding of our surroundings and new information result from amazing processes within our brains. While Wes is far from a neural scientist, he will explain some of the inner workings of the human mind and how we can use this to visualize information, build user interfaces, explore and question everything in order to make sense of the perceived realities. While this path is anything but simple, Wes will provide creative- and technically-oriented minds with a machete of thought to hack through the complex jungle of story telling with data.

This talk is given in English.

Tom Krcha

Cutting Edge Flash and Gaming

In this session Gaming Evangelist Tom Krcha will reveal the latest technologies being worked on by Adobe for game developers. He will show how these technologies allow developers to create casual 2D games in addition to AAA 3D games. For desktop, iOS and Android with HW accelerated Stage3D in Flash.

This talk is given in English.

Seb Lee-Delisle

Pixels for the People

Seb is known for large scale installations and events that bring people together using technology, like his interactive digital fireworks, and glowstick voting systems.

In this session he talks about his most recent project - PixelPhones, making good use of the audience and stretching the wi-fi network to its limits! The software connects to all the smart phones, turning each member of the audience into a single pixel of a huge pulsating display.

He then explore how PixelPhones can create unique events where the audience can truly become part of the performance, and the challenges involved in scaling this system up to 1000s of audience members.

Bring your iPhones, and Flash enabled Android devices! Oh and probably worth charging them up beforehand. :-)

This talk is given in English.

Stray

Talking and Walking: Robotlegs 2 and fluent code strategies

There are less than 100 reserved words in AS3, leaving a typical native-English speaking programmer 16,900 words to play with.

When we code, we create a dialogue between the problem space and the developer working with the code. This session explores techniques for making that dialogue an enjoyable, effective conversation, including DSLs, fluent APIs and descriptive factories.

We'll see how fluent programming is achieved using Robotlegs 2 in AS3, but this session is relevant to programmers in all languages.

This talk is given in English.

Keith Peters

Playing With Chaos

Get ready for some crazy math, beautiful graphics, and mind twisting concepts. We'll take a tour through the land of fractals, dynamical systems, chaos, strange attractors, and much more. Even if you don't understand what's going on, bring your headphones and some cool music and enjoy the show.

This talk is given in English.

Michael Plank

Workflows for developing next-gen 3D browser games

“Hell, it’s about time!” We’ve been waiting for hardware accelerated 3D content in the browser for so long! Using the latest Flash Player 11 Stage3D technology, we can now finally create stunning 3D games and interactive applications we’ve always dreamed of.

In this talk, Michael Plank from Pro 3 Games will upgrade your skills to the third dimension. Starting off with some basics about 3D geometry, shading, lighting and texturing, he will share his knowledge about moving art and development workflows from 2D to 3D and which kind of new tools, libraries and techniques are involved in this process.

Michael will demonstrate the work pipeline, starting with a concept art to finally interacting with the 3D asset in real time, using examples from the Flash 3D action game Delta Strike, he and his team are currently developing.

The pros and cons of other 3D browser technologies like Unity and WebGL are covered at the end of the talk.

This talk is given in English.

Frank Reitberger

Illogical(higly)

Look mom, we got GPU now! Yes, baby… burn it!

So ‘Illogical’ is a continuation of Frank´s work & obsession with developing shaders. Meaning coding animated organic, fluid, liquid or deformed looking procedural driven visual systems based on using Pixel Bender, Alchemy, Molehill & WebGL running in realtime.

In this session Frank will dig into the world of advanced shader programming, showing lots of tips & tricks, performance optimizations and how to get things work that aren´t intented to work with the FlashPlayer

Beyond that Frank will show how to write effects one time and afterwards aiming several outputs like GLSL (WebGL) or upload to Molehill (FlashPlayer).

From Alchemy to Pixel Bender and back to Flash: Frank has packed together his latest Flash- and WebGL experiments & lots of new demos for this journey.

This talk is given in German.

Luca Sale

Your Browser is your SDK!

It's time to open your browser and accept that the Native Web exists. With a modern browser, you can write, compile, run, and debug a cross-platform application. This isn't your ordinary web application; it's bear fighting web code that accesses native device features. It's PhoneGap, Ripple, and the Cloud9 IDE!

This talk is given in English.

Luca Sale

Think Super Web Apps!

The BlackBerry WebWorks SDK offers many tools that can help take your apps to super app status and make users want to download and use them. Find out how to use APIs to integrate BlackBerry WebWorks features native to the device into your app as invoke search, file, PIM and menu. Discover free web engine features and how to use them. Plus look at monetizing apps with your BlackBerry application services designed for payment, BlackBerry Messenger (BBM), push and advertising.

This talk is given in English.

Grant Skinner

HTML5: Life in the Trenches

After 10 years of Flash development, Grant spent the past 2 years working to produce similar experiences in HTML5. During that time, he and his team have successfully delivered a variety of commercial projects, and created a suite of open source libraries and tools that facilitate the development of rich interactive experiences. In this session, Grant will offer a pragmatic look at the current state of HTML5, share lessons learned, and give a tour of the processes, libraries, resources, and tools he's found (or built) that make working with this technology easier.

This talk is given in English.

Saban Ünlü

I Like

Social Networks in general and especially Facebook have been beyond the status of only being an exchange platform for daily events and photos for a long time.

In recent years, more and more businesses and services have established themselves within the network, competing for the attention of the user and marketing themselves with their own applications

In his lecture Saban Ünlü explains the basics of Facebook application development on the basis of practical examples. Starting from the login, through the publication of streams and photos up to the use of the new Graph API.

The presentation is completed with multi-platform approaches. Saban does not limit his lecture to the JavaScript interface of Facebook, but also shows examples based on the ActionScript API.

This talk is given in German.

Oliver Scheer

Designing apps with Metro principles and Windows personality

Windows 8 marks the next step in the evolution of the Metro design style. Through the bold use of color, typography, and motion, Metro design style brings a fresh new approach to the user experience. In this talk, you'll learn the design principles behind Metro and get insights into how to apply these principles in your own apps.

This talk is given in German.

Marcin Wichary

You gotta do what you gotta do

Marcin, a user experience designer at Google, had his hand in popular interactive homepage doodles celebrating Pac-Man, Jules Verne, and Stanisław Lem, among others. What kind of things we need to worry of when we put things on a such a popular destination? Which rules cannot be broken and which ones absolutely have to? What contraptions did we put together? What things did we learn the hard way?

This talk is given in English.

Sascha Wolter

Next Generation Media - Pervasive Computing, Rich Applications and Mobile Apps in all flavors

Schon jetzt durchdringen Navigationssystem, Smart Phone, Smart TV, Staubsaugerroboter und andere intelligente Systeme unser Leben in unzähligen Lebensbereichen. Unterschiedlichste Geräteformen und deren Anwendungen und Apps dringen in immer mehr Lebensbereiche vor und sind gleichzeitig immer weniger als klickbare und miteinander verknüpfte Hypertexte erkennbar. Sascha Wolter zeigt anhand zahlreicher Beispiele was möglich ist und wie es gemacht wird. Verschiedene Technologien und Vorgehensmodelle sowie das Prototping in Hard- und Software werden vorgestellt, um anhand möglichst natürlicher Interaktionsformen, die Kluft zwischen Mensch und Maschine zu verringern.

This talk is given in German/English mixed.

Eugene Zatepyakin

ASFEAT – ActionScript Computer Vision

The session is about what computer vision tasks we can perform using Flash platform. Eugene is going to cover fast and efficient ways to detect image feature points that can be used to localize predefined image patterns. That means you will be able to use any regular image as marker for an Augmented Reality experience. But before we reached it we passed a long way of trying different algorithms writing and porting lots of methods and ideas and all this stuff is available and will be presented along with final ASFEAT engine.

This talk is given in English.

Nico Zimmermann

Childlike Curiosity

With childish curiosity we break impassable ways. Always having a look to the left and to the right, crossing intersections to nowhere, we run against walls and try again. On this way we don’t see the obvious, make unusual decisions and there we find our inspiration. Together with a solid craft we always fulfill our demands to discover something special in every project and bring it to the user.

All this, and when Haxe comes in.

This talk is given in English.

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